
MC (Motorcycle Club) Rules
Club Establishment and Membership
Establishment and Joining the Group
1. To establish a club, members must report in person (no less than 70%) at the High Agent office.
2. To establish a club, the names of all members must be submitted.
3. Club establishment fee is $1,000,000.
4. Adding and removing people from the guild can be done any day.
- If there is an active storyline, members cannot be added or removed.
- Must not have any active cooldowns. Leaving the guild also incurs a cooldown. Cooldown: 7 days.
Club Dissolution and Leaving the Club
1. If club dissolution occurs, a processing fee of $1,000,000 per club must be paid.
2. Those who leave the club will have a 7-day cooldown.
- The cooldown period can be reduced by paying $100,000 per day (can be reduced by up to 6 days, or $600,000, equivalent to reducing the cooldown to 1 day).
Club Contract (Welfare Recipients, New Club Establishment)
1. Leaving the club before the guild contract expires requires returning welfare weapons when processing the departure. Failure to return them will result in character reset and a 30-day cooldown.
2. If under contract and unable to complete storylines as contracted: First infraction results in a warning and discussion; Second infraction results in club dissolution and character reset in all cases.
3. If there is only one MC guild under contract that cannot execute storylines per contract, an exception is granted to convert storylines into National Activities for everyone in the city to participate (1 activity = 1 storyline), such as boxing events, concerts, singing contests, etc.
Changing Club / Guild Leader
1. Service fee for changing Club / Guild Leader is $200,000 per time.
2. The club president or guild leader can open a Ticket on the country's Discord and pay the service fee.
Protect Status Regulations
1. If any member in the club is not wearing Protect, the entire guild and civilian group is considered to not have Protect status.
MC Main Storyline Rules
The following storyline rules are specific to MC vs MC play only. In case of disputes with other guilds or any civilians, refer to the national rules for gameplay procedures.
Important Main Rules
1. MCs can carry out main storylines and any mini storylines according to the role, except for mini storylines specified as ineligible for main storylines.
2. In case of being summoned to the High Agent's office, individuals or guilds must arrive within 15 minutes.
Penalty: Fine of $5,000,000
[ All Staff Admin decisions are final ]
3. MC roles are open to various storyline developments.
- If events escalate and become difficult to control during a main or mini storyline, the High Agent can order an immediate halt.
Opening Storylines and Reporting Incidents
1. MCs can have storylines at any time, but there must be sufficient cause and reasoning, with artful storyline opening. (Subject to the discretion of the MC High Agent)
2. Storyline receiving hours are from 18:15 to 23:45.
3. Any matter can be used to initiate a storyline, regardless of how much time has passed. (Subject to the discretion of the MC High Agent)
- It must be related to individuals in that club and must carry sufficient weight to be played. (Subject to the discretion of the MC High Agent)
4. Storyline discussions can use Overlays, F12 screenshots, or phone photos to submit to the High Agent for storyline decision.
5. Every event must involve a storyline discussion before combat begins.
- If there is no discussion before starting the storyline, the High Agent will reject the storyline.
6. When combat occurs, the opposing party can be brought to the High Agent immediately. (But must not conflict with Rule 5 of this section)
7. The High Agent acts as a mediator to decide and settle cases where negotiations fail. (If the High Agent makes a decision, it must be accepted immediately)
8. For storylines directly managed by the High Agent, normal High Agent services can be used up to 1 hour before the storyline starts. Afterward, High Agent services cannot be used.
9. Clubs alternate choosing fight locations. The side being challenged has the first choice, with the High Agent acting as a mediator.
Storyline Formats and Negotiations
1. MC main storylines are direct fights only.
- The country is open to playing storylines in various formats, which can be discussed further with the High Agent, such as playing for a set number of days or until one side yields, subject to mutual consent of both parties.
2. Stake values can be agreed upon, but must be settled at the time of discussing the storyline.
- Both clubs must pay 50% of the stake to the High Agent immediately.
3. The fight must have at least 70% of the club's members present.
- If combat occurs but club members present are under 70%, that fight is forfeited. If forfeited for more than two fights, the storyline is lost.
4. Other clubs are not allowed to pick fights or buy storylines while those clubs have an active storyline, counting from the High Agent's announcement.
Penalty: Fine of $5,000,000
[ All Staff Admin decisions are final ]
5. If a club has a storyline, members are prohibited from joining Airdrop, Flag Capture, Training activities, and AFK areas during the storyline period.
Penalty: Yellow Card 🟨
[ All Staff Admin decisions are final ]
6. Matters stemming from activities in the country can be bought, but there must be roleplay story development within the MC role before combat starts.
Preparation Before Combat
1. After the High Agent announces the main storyline in the magazine (Discord), members cannot be added or removed.
Penalty: Fine of $2,000,000
[ All Staff Admin decisions are final ]
2. Clubs with active main storylines are strictly prohibited from bringing outsiders not listed in the club slots (Main Slots) to participate.
Penalty: Fine of $5,000,000 + Orange Card 🟧 for the outsider
[ All Staff Admin decisions are final ]
3. After the High Agent announces the start of the main storyline in the magazine (Discord), club uniforms must be worn at all times until the storyline ends.
Penalty: Fine of $1,000,000
[ All Staff Admin decisions are final ]
4. Clubs must arrive at the agreed fight location within 15 minutes.
Penalty: Forfeit of that fight
[ All Staff Admin decisions are final ]
5. In direct fight storylines, do not stand too close to the opposing side (maintain a distance of 1 bus length).
- Must clearly separate into your own side before starting, no hiding, and identity must be shown clearly.
Penalty: Fine of $1,000,000
[ All Staff Admin decisions are final ]
6. In main storylines, only motorcycles, pickup trucks, and vans can be used.
Penalty: Fine of $1,000,000
[ All Staff Admin decisions are final ]
Rules Inside the Fighting Area
1. During round-based storylines, combat is prohibited before the High Agent announces the start of each round.
Penalty: Fine of $1,000,000
[ All Staff Admin decisions are final ]
2. Vehicles are prohibited from entering the fight circle after the High Agent announces the start of combat, and sitting in the driver's seat or front passenger seat in a ready-to-drive status is prohibited under all circumstances.
- However, standing on the roof of the vehicle is allowed.
Penalty: Forfeit of that fight
[ All Staff Admin decisions are final ]
3. Any action to obstruct or interfere with either side entering the fight circle is prohibited.
Penalty: Forfeit of that fight
[ All Staff Admin decisions are final ]
4. During active storylines, speaking while knocked unconscious is strictly prohibited, unless the opposing side gives permission to speak.
Penalty: Yellow Card 🟨 + Fine of $1,000,000
[ All Staff Admin decisions are final ]
5. Carrying bodies onto vehicles or throwing bodies into the water is prohibited under all circumstances.
Penalty: Fine of $1,000,000 per body
[ All Staff Admin decisions are final ]
6. All types of weapons can be used. If without weapons, only proper boxing is allowed (hold right-click); Wing Chun punches are prohibited.
Penalty: Fine of $1,000,000
[ All Staff Admin decisions are final ]
Rules After Fights and Point Counting
1. After the fight ends, the High Agent will announce to leave the area. Both sides must leave the area immediately.
Penalty: Fine of $1,000,000
[ All Staff Admin decisions are final ]
2. After all members of either guild are knocked out, it is counted as 1 point.
- The High Agent will enter the area 1 minute after the last person from either side is knocked out.
- After the High Agent enters the area, further bluffing is strictly prohibited.
Penalty: Fine of $1,000,000
[ All Staff Admin decisions are final ]
3. In active storylines, camping at the hospital entrance and pursuing while wearing hospital clothes are prohibited.
- The opposing party must be allowed to reset themselves.
Penalty: Fine of $1,000,000
[ All Staff Admin decisions are final ]
4. Storyline cooldown is 5 minutes per side. Both sides will automatically receive a 5-minute storyline cooldown.
- If both sides are ready to continue the fight, crouch to prepare for the next fight.
5. Each side can request one timeout per storyline. The timeout lasts 15 minutes. To request a timeout, contact the HIGH AGENT on duty for that storyline so the timeout can be announced.
- In each fight round, only one Cooldown/timeout can be requested, and only one guild may use this right. If one guild has already used it, the other side cannot request a timeout in that fight.
MC Motorcycles
1. A club member can own a maximum of 2 motorcycles.
Penalty: Fine of $500,000 per exceeding vehicle
[ All Staff Admin decisions are final ]
2. Forwarding vehicles to non-MC group members is prohibited.
Penalty: Fine of $100,000
[ All Staff Admin decisions are final ]
3. Motorcycles can only be purchased from the High Agent.
4. If the club is dissolved, any owned vehicles must be returned to the High Agent in all cases.
Penalty: Yellow Card 🟨
[ All Staff Admin decisions are final ]
5. Vehicles can only be used for drug selling illegal work.
6. Vehicles can be bought and sold between MC players, but the ownership change must be reported to the High Agent every time.
Penalty: Fine of $100,000
[ All Staff Admin decisions are final ]
Territory Contest Rules
1. The party filing a territory contest storyline can approach the club that owns the territory to proceed with the storyline and settle the play terms at the High Agent office.
2. The territory holder proposes the play date and time, but it must be no more than 3 days from the date the storyline is agreed upon.
3. The territory holder does not need to place a stake, but the territory challenger must place a $1,000,000 stake.
4. The side that wins 7 fights first will take control of that territory. If the current holder wins, they also receive the $1,000,000 stake. If the challenger wins, the stake is returned to the challenger.
5. Holding bodies is prohibited.
Penalty: Fine of $1,000,000
[ All Staff Admin decisions are final ]
6. The storyline location is limited to the owned territory. The storyline fight circle will be restricted and smaller than usual.
7. All types of weapons can be used. If without weapons, only proper boxing is allowed (hold right-click); Wing Chun punches are prohibited.
Penalty: Fine of $1,000,000
[ All Staff Admin decisions are final ]
8. After the storyline ends, that territory will receive Protect status for 1 month.
9. Territory contests can be played with no more than 15 people.
10. After a territory contest storyline ends, both clubs will not receive Protect status.
11. Each person has only 1 life. Painkillers / Armor can be used normally, but revive is prohibited.
Penalty: If a revive occurs, that fight will be forfeited.
[ All Staff Admin decisions are final ]
MC Mini Storyline Rules
The following mini storyline rules are specific to MC vs MC play only. They are strictly prohibited from being played with other roles.
Kidnapping Mini Storylines
1. Kidnapping mini storylines do not require prior discussion. Players can knock the victim unconscious and proceed with the storyline immediately.
2. The victim must be wearing their club uniform to start a kidnapping mini storyline.
Penalty: Fine of $100,000
[ All Staff Admin decisions are final ]
3. Maximum mini storyline value is $50,000 per time (MC vehicles have a value of 50,000 and can be used for ransom).
4. For kidnapping, the victim must be rendered unconscious first.
5. During a kidnapping storyline, if knocked unconscious, calling for medics is prohibited. If a medic is called, the mini storyline is void.
Penalty: Fine of $100,000
[ The medical team's decision is final ]
6. Kidnapping must involve exactly as many people as the vehicle's seating capacity (including the victim).
- Example: Motorcycle = 1 perpetrator + 1 victim / Van (4 seats) = 3 perpetrators + 1 victim.
Penalty: Fine of $50,000
[ All Staff Admin decisions are final ]
7. Kidnapping mini storylines cannot become main storylines.
8. Playing is prohibited 15 minutes before the start of every guild airdrop.
Penalty: Fine of $100,000
[ All Staff Admin decisions are final ]
9. Each club can play kidnapping mini storylines no more than 2 times per day.
Penalty: Fine of $500,000
[ All Staff Admin decisions are final ]
10. Moving a kidnapped victim while they are knocked unconscious is allowed for a maximum of 5 minutes only.
Penalty: Fine of $500,000
[ All Staff Admin decisions are final ]
OUTLAW NIGHT Mini Storyline
1. On Friday nights, each club can have storylines at any time, regardless of location and method (except if there are no weapons, proper boxing must be played), and all types of weapons can be used.
Penalty: Fine of $100,000
[ All Staff Admin decisions are final ]
2. When combat occurs, all parties are prohibited from calling for medics until there is only one winning club remaining.
Penalty: Fine of $100,000
[ The medical team's decision is final ]
3. Playable from 18:00 to 23:45 on every Friday.
4. Friday night mini storylines cannot become main storylines under any circumstances.
5. If any club does not wish to participate in the OUTLAW NIGHT mini storyline, they must remove their club uniform during the mini storyline period. Physical assault on members of another club who are not wearing club uniforms is prohibited.
Penalty: Fine of $500,000 per club
[ All Staff Admin decisions are final ]
6. Only motorcycles, pickup trucks, and vans can be used.
Penalty: Fine of $100,000
[ All Staff Admin decisions are final ]
7. Holding bodies is prohibited.
Penalty: Fine of $100,000
[ All Staff Admin decisions are final ]
1% Mini Storyline
1% mini storylines can be converted into main storylines and serve as one of the options to initiate a main storyline.
1. Post a photo opening house (Allowed every day except Fridays) when wanting to play a 1% mini storyline. Opening house means announcing readiness from the host club or location to start playing 1%.
2. 1% storyline progression must have reasonable storyline discussion (In case of converting to a main storyline, the decision of the MC High Agent is final).
3. If there are no weapons in a 1% storyline, only proper boxing must be used. Wing Chun punches are prohibited.
Penalty: Fine of $100,000 per club
[ The MC High Agent team's decision is final ]
4. Drawing weapons must only be done after running to a car or motorcycle first.
Penalty: Fine of $100,000 per person
[ All Staff Admin decisions are final ]
5. Each person has only 1 life. Painkillers / Armor can be used normally, but revive is prohibited.
Penalty: Fine of $100,000 per club
[ All Staff Admin decisions are final ]
6. Clubs with Protect status must accept the risk if participating. If deciding to play a 1% mini storyline, Protect status will not apply under any circumstances.
